The Effect of Using Smartphone Gadgets in the Digital Age on Interests and Thematic Learning Outcomes of SD N 173632 Porsea Students in the 2022/2023 Academic Year

Authors

  • Rati Ramalia Napitupulu Universitas Negeri Medan
  • Nurmayani Universitas Negeri Medan
  • Wildansyah Lubis Universitas Negeri Medan
  • Lala Jelita Universitas Negeri Medan
  • Faisal Universitas Negeri Medan

DOI:

https://doi.org/10.55927/ajae.v2i3.5030

Keywords:

Smartphone Gadgets, Learning Interest, Learning Outcomes, Thematic Learning

Abstract

The purpose of this study was to find out how much influence the use of smartphone gadgets has on the thematic learning interests and outcomes of SD N 173632 Porsea students. The research method used is a quantitative method, with the type of ex-post facto research. The sample in this study was class V, which consisted of 34 students. Data collection techniques and research instruments used were questionnaires. Data analysis techniques used were normality test, linearity test, multicollinearity test, hypothesis testing with simple regression analysis and regression analysis of intervening variables. The results of the study show that there is a positive and significant influence on the use of smartphone gadgets on the interest and thematic learning outcomes of SD N 173632 Porsea students in the 2022/2023 academic year. Based on the results of a partial hypothesis test (t test) the t_count value was obtained for the variable smartphone gadget use for interest in learning, namely 3.680, which means t_count > t_table (3.680 > 2.037). Thus it can be concluded that there is a positive influence between the use of smartphone gadgets on the learning interests of SD N 173632 Porsea students in the 2022/2023 academic year. The t test for the variable interest in learning on learning outcomes obtained t_count is 2.627, which means t_count > t_table (2.627 > 2.037). Thus it can be concluded that there is a positive influence between the use of smartphone gadgets on the learning interest of SD N 173632 Porsea students in the 2022/2023 academic year.

Downloads

Download data is not yet available.

References

Handayani, D. 2017. Pengaruh Perhatian Orang Tua dan Konsep Diri Siswa Terhadap Hasil Belajar Matematika Siswa. Jurnal Pendidikan Dasa, 8(1). https://doi.org/10.21009/JPD

Harahap, R. S., & Ely, (2018). Pengaruh Penggunaan Gadget Terhadap Hasil Belajar Siswa Kelas V SD Negeri 12 Banda Aceh. Jurnal Ilmiah Mahasiswa Pendidikan Guru Sekolah Dasar, 3(1).

http://www.jim.unsyiah.ac.id/pgsd/article/view/8649.

Nizar, A., & Hajaroh, S. 2019. Pengaruh Intensitas Penggunaan Game Gadget Terhadap Minat belajar Siswa. El Midad, 11(2), 169-192.

https://journal.uinmataram.ac.id/index.php/elmidad/article/view/1901

Nurhalipah, R., Yustiana, M., Saeni, S., & Muslih, M. 2020. Pengaruh Gadget Terhadap Minat Belajar Pada Anak-anak. Seminar Nasional Informatika (SEMNASIF), 1(1), 1-11.

http://jurnal.upnyk.ac.id/index.php/semnasif/article/view/4098

Puspitasi, S. 2019. Upaya Meningkatkan Hasil belajar IPA dengan Menggunakan Model Pembelajaran Think Pair Share. Jurnal global Edukasi, 3(1), 55-60.

http://jurnal.goretanpena.com/index.php/JGE/article/view/339

Rahmawati, N. S. 2018. Peran Pustakawan Dalam Menumbuhkan Minat Baca di Era Digital. Jurnal IPI (Ikatan Pustakawan Indonesia), 3(2), 148-151. https://doi.org/10.1234/jurnal%20ipi.v4il.70

Sumiatum. 2013. Analisis Mutu Pembelajaran praktikum kebidanan Sebagai Upaya Peningkatan Pencapaian Kompetensi Program Studi Diploma III Kebidanan STIKES Maharani Malang. Jurnal Kebijakan Dan Pengembangan Pendidikan, 1(1), 78-93. https://doi.org/10.22219/jkpp.v1i1.1512

Downloads

Published

2023-07-31

How to Cite

Napitupulu, R. R., Nurmayani, Lubis, W. ., Jelita, L. ., & Faisal. (2023). The Effect of Using Smartphone Gadgets in the Digital Age on Interests and Thematic Learning Outcomes of SD N 173632 Porsea Students in the 2022/2023 Academic Year. Asian Journal of Applied Education (AJAE), 2(3), 481–492. https://doi.org/10.55927/ajae.v2i3.5030

Issue

Section

Articles