Optimization of Media Product Utilization Geography Learning for Teachers of SMPN 3 Painan
DOI:
https://doi.org/10.55927/ajcs.v3i1.7861Keywords:
Optimization, Products, Learning MediaAbstract
Teachers in the current era of technology 5.0 must be able to carry out learning by utilizing IT in compiling learning media. Teachers still need to improve their competence, especially in developing IT-based learning media in learning activities by improving their skills through training activities. One of the efforts that can be carried out is by distributing research products for developing student learning media such as Assembler Edu, Thunkable, Chamilo, Kudloar, and Lectora Inspire. Likewise with research products developed by University Geography Education Study Program students PGRI West Sumatra which can be optimized by teachers in schools in designing learning media. the existence of these learning media can increase motivation and students' understanding in absorbing information in learning activities, so that learning objectives and learning outcomes are still achieved.
Downloads
References
Anam, M. K., & Anggraini, L. (2020). Meningkatkan Literasi Perbankan Syariah
Athiyah, U. (2018). Pengembangan media pembelajaran biologi Semester II Kelas X SMA Berbasis lectora inspire the development of biology learning media of material.
Dengan. JUST IT : Jurnal Sistem Informasi, Teknologi Informatika Dan Komputer, 10, 129–135.
Febryana, Eka, And Dan Heni Pujiastuti. 2020. “Pengembangan Media Pembelajaran Berbasis E-Learning Menggunakan Chamilo Pada Pembelajaran Segitiga Dan Segiempat.” Union: Jurnal Pendidikan Matematika 8(2):265–76.
Halik, H.M. 2019. Metodologi Penelitian Sistem Informasi. Yogyakarta: Andi Offset
Hasan, Muhammad, Milawati, Darodjat, HarahapTuti Khairani, and Tasdin Tahrim. 2021. Media Pembelajaran.
Jurnal Nalar Pendidikan, 6(1), 41–46. https://doi.org/10.26858/jnp.v6i1.6041
Nugrohadi, Saptono, and Muchamad Taufiq Anwar. 2022. “Pelatihan Assembler Edu Untuk Meningkatkan Keterampilan Guru Merancang Project-Based Learning Sesuai Kurikulum Merdeka Belajar.” 16(1):77–80.
Pembelajaran interaktif. Pemanfaatan Aplikasi Lectora Inspire Sebagai Media Pembelajaran Interaktif, XI(1), 101–115. https://doi.org/10.31603/cakrawala.v11i1.105
Satyaputra A. E. 2003. Pengenalan Teknologi Informasi. Yogyakarta: Andi.
Setyansah, Reza Kusuma; Restu, Lusiana. 2020. “Media Tutorial Matlab Berbasis Web Dalam Metode Numerik Sebagai Penguatan Literasi Digital Pendidikan Matematika , Universitas Pgri Madiun , Madiun , Indonesia Abstrak Pendahuluan Perkembangan Teknologi Melaju Dengan Pesat Dan Semakin Terdorong Dengan Pak.” 9(3):493–505.
Shalikhah, N. D. (2016). Pemanfaatan aplikasi lectora inspire sebagai media
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Momon Dt Tanamir, Loli Setriani, Slamet Rianto
This work is licensed under a Creative Commons Attribution 4.0 International License.