Development of Game-based Learning Media for Early Childhood Animal Recognition
DOI:
https://doi.org/10.55927/eajmr.v2i8.5219Keywords:
Animal Recognition, AUD, Learning Media, Construct, CognitiveAbstract
Cognitive learning activities through the introduction of animals in Early Childhood (AUD) have a very important role in developing all children's potential. One of them is the potential intelligence of children. AUD is a pretty good stage for training the brain of a child, where they will be more interested and active when they see a game or such that contains a lot of animation and sound. With the existence of game-based animal recognition learning media, it will be an interesting thing for early childhood, namely kindergarten, as well as teachers when interacting and conducive to learning. This learning medium contains several learning points and games that train children's cognitive abilities. There is a learning menu to recognize the name of the animal and its voice, then the game composes the word and guesses the illustration image of the animal, as well as the support of singing videos about animals given by the teacher to children. Game-based learning media is built using constructivism, using Luther Sutopo's method. The result of this research is an animal recognition learning medium for early childhood.
References
Afifah, N., Kurniaman, O., & Noviana, E. (2022). Pengembangan Media Pembelajaran Interaktif pada Pembelajaran Bahasa Indonesia Kelas III Sekolah Dasar. Urnal Kiprah Pendidikan, 1(1), 33–42. https://doi.org/https://doi.org/10.33578/kpd.v1i1.24
Andriah, A., & Amir, M. F. (2021). Mobile Learning Based on Procedural and Conceptual Knowledge on Fractional for Elementary School. Jurnal Ilmiah Sekolah Dasar, 5(4), 567. https://doi.org/10.23887/jisd.v5i4.40819
Ariani, F., & Ghansyam, G. A. (2022). Development of Online-Based Digital Learning Media for Geography Subjects at Madrasah Aliyah Negeri I Wonosobo. Teknodika, 20(1), 78. https://doi.org/10.20961/teknodika.v20i1.60273
Born, P. (2018). Regarding animals: A Perspective on the Importance of animals in early childhood environmental education. International Journal of Early Childhood Environmental Education, 5(2), 46.
Dwi Setia, L., Lestariningsih, T., Kudhori, A., & Atmaja, A. P. (2019). Implementasi Digital Media Dongeng dan Game Pembelajaran Interaktif Membaca Metode Suku Kata. DIKEMAS (Jurnal Pengabdian Kepada Masyarakat), 3(2). https://doi.org/10.32486/jd.v3i2.370
Fajar, M. S., Yulianto, S. F., Hafidhoh, N., Lestariningsih, T., & Ismar, R. (2022). Implementasi Panic Button Berbasis Android Sebagai Bentuk Kewaspadaan. Implementasi Panic Button Berbasis Android Sebagai Bentuk Kewaspadaan, 7(1), 731–738.
Fayanto, S., Sulisworo, D., Alkamalia, W. O., Indrawati, W. O., & Hunaidah. (2022). The Technology of Educational Games for Support ScienceLearning in the Classroom: A Preliminary Study. Jurnal Informatika Merdeka Pasuruan, 6(1), 1–8.
Frisnoiry, S., Darari, M. B., & Refisis, N. R. (2019). The development of IT-based learning media integrated 6 tasks of the KKNI through blended learning. Journal of Physics: Conference Series, 1188(1). https://doi.org/10.1088/1742-6596/1188/1/012108
Handayani, P., & Kurniati, V. S. D. (2021). Introducing Animals for Young Learners At “AHE” Course. … on Technology, Education …, 1(3), 81–88. https://jurnal.ustjogja.ac.id/index.php/incotes/article/view/11379
Huzena, B. R., Fatmawati, F., & Handayani, P. (2020). Rancang Bangun Aplikasi Game Edukasi Tebak Gambar Dan Fuzzle Untuk Anak Usia Dini. Journal of Informatic and Information Security, 1(1), 41–52. https://doi.org/ttps://doi.org/10.31599/jiforty.v1i1.139
Khadijah, Pulungan, E. N., Hariati, R., & Maisarah. (2022). Developing the Educational Game Tool to Improve Reading Ability of Early Childhood. International Journal of Language Education, 6(1), 25–35. https://doi.org/10.26858/ijole.v6i1.20145
Lidi, M. W., & Daud, M. H. (2019). Penggunaan Media Animasi Pada Mata Kuliah Biologi Dasar Untuk Meningkatkan Hasil Belajar dan Motivasi Mahasiswa Materi Genetika. Jurnal Penelitian Pendidikan Biologi, 3(1), 1–9.
Maulana, M. R. W., Muslim, S., Buditjahjanto, I. G. P. A., & Cahyono, B. D. (2019). Development of Learning Media Based on Virtual RealityIn the Subject Object-Oriented Programming Improving Learning Outcomes of RPL Students at SMK Negeri 2 Bangkalan. IJIEEB : International Journal of Integrated Education, Engineering and Business, 2(1), 58–78. https://doi.org/10.29138/ijieeb.v2i1.812
Pratiwi, N. W. M., Ugiarto, M., & Cahyono, B. (2017). Media Pembelajaran Pengenalan Binatang Dengan Konsep Game Edukasi Untuk PAUD Berbasis Macromedia Flash. Jurnal Rekayasa Teknologi Informasi (JURTI), 1(1), Arti. https://doi.org/https://doi.org/10.30872/jurti.v1i1.635
Saraswati, S. A., Widiyaningrum, P., & Indriyanti, D. R. (2022). Development of Mobile learning (My Repro) Based on Contextual Teaching Learning to Improve Cognitive Understanding Senior High School Student. Jise, 11(1), 38–47. http://journal.unnes.ac.id/sju/index.php/jise
Sefriani, R., Radyuli, P., & Sepriana, R. (2021). Design and Development Based Learning Media Application Using Mobile App Inventor. International Journal of Educational Development and Innovation, 1(1), 2797–7528.
Syafitri, E., Thousani, H., Basuki, I., Lisdiantini, N., Lestariningsih, T., & Azis, A. (2021). Improving the ability of the students in providing excellent service by using learning video based on character education. https://doi.org/10.4108/eai.4-11-2020.2304561
Syah, M. F. J., & Harsono, E. R. L. (2020). The Development of Motion-Graphic Media in Learning: An Advanced Use of PowerPoint in Schools for Baby Boomer, X and Y Generation Teachers. International Journal of Innovation, Creativity and Change, 12(2), 322–337.
Zakiah, W. (2019). INFORMATION TECHNOLOGY-BASED LEARNING (Media Development Applications Quizlet on students in MI DDI Seppange Bone). Al-Iltizam: Jurnal Pendidikan Agama Islam, 4(1), 37. https://doi.org/10.33477/alt.v4i1.781
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Tri Lestariningsih, Hendrik Kusbandono, Angger Binuko Paksi, Yosi Afandi, Ikhwan Baidlowi Sumafta

This work is licensed under a Creative Commons Attribution 4.0 International License.