Application of the Game Based Learning Model to Improve Students' Concept Understanding Ability at SMP Negeri 35 Medan

Authors

  • Charral Erikson Sipahutar Universitas Negeri Medan
  • Mukhtar Universitas Negeri Medan

DOI:

https://doi.org/10.55927/fjst.v2i2.2713

Keywords:

Learning Model, Game Based Learning, Understanding Concepts

Abstract

The purpose of this study was to determine the effect of applying a game-based learning model that can improve students' ability to understand mathematical concepts in the matter of number patterns at SMP Negeri 35 Medan. The type of research is classroom action research with 32 students in class VIII-5 SMP Negeri 35 Medan as subjects. From the data analysis, in the first cycle, 18 students (64.28%) achieved completeness, while 14 students (35.72%) did not complete it with an average grade of 73.66. In cycle II, students who had achieved mastery increased to 24 students (85.71%) while 8 students (14.29%) had not completed with an average grade of 86.38. So it can be concluded that the ability to understand mathematical concepts of SMP Negeri 35 Medan students increased by applying the game-based learning model.

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References

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Hudojo, Herman. (2016). Pengembangan Kurikulum dan Pembelajaran Matematika. UM Press: Malang

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Trianto. (2011). Mendesain Model Pembelajaran Inovatif Progresif. Penerbit Kencana: Jakarta

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Published

2023-02-27

How to Cite

Sipahutar, C. E., & Mukhtar. (2023). Application of the Game Based Learning Model to Improve Students’ Concept Understanding Ability at SMP Negeri 35 Medan. Formosa Journal of Science and Technology, 2(2), 569–578. https://doi.org/10.55927/fjst.v2i2.2713