Virtual Reality (VR) Potential for Education in the Future: A Bibliometric Analysis

Authors

  • Nasrullah A Universitas Negeri Makassar
  • Nurdin Noni Universitas Negeri Makassar
  • Muhammad Basri Universitas Negeri Makassar
  • Isna Humaera Universitas Negeri Makassar

DOI:

https://doi.org/10.55927/ijis.v3i9.11435

Keywords:

Virtual Reality, Education, and Potential

Abstract

Language learning apps, interactive multimedia, and virtual classrooms help students learn independently and differently, improving teaching and achievement. VR brings new scenarios and experiences to education. Many consider it a valuable learning tool. VR education can replace multimedia because it's affordable and improves critical thinking and community engagement. Education VR technology was bibliometrically analyzed from 2020 to 2024 using R Studio and Biblioshyni. VR education articles rose from 34 in 2020 to 172 in 2022. Educational and Information Technology published most VR articles, then Heliyon Journal. USAISR, FT Sam Houston, Wang Y, and Texas, USA are the top ten VR education authors. FT Sam Houston, USA, USAISR, and Texas had the most documents. The US had the most VR education articles from 2020 to 2024. China has 182 articles, Canada 84. Australia, Brazil, Germany, India, South Africa, Spain, and the Netherlands produced 80 articles. Human was the most-used VR term in education from 2020 to 2024, appearing 179 times. COVID-19 shows that time and space shouldn't limit research. VR was most cited in 44 education and IT articles. Chinese authors dominate VR research and US scientific publications, making VR media in education appealing in Indonesia

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References

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Bernardo, N. (2022). Immersive virtual reality in an industrial design education context: What the future looks like according to its educators. Computer-Aided Design and Applications, 19(2), 238–255. https://doi.org/10.14733/CADAPS.2022.238-255

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Curran, V. (2022). A phenomenological study using 360° Virtual Reality (VR) video in pediatric and neonatal resuscitation training. Health and Technology, 12(1), 151–159. https://doi.org/10.1007/s12553-021-00615-w

Feng, C. (2020). Research on the application of computer virtual reality technology in college physical education teaching. Journal of Physics: Conference Series, 1648(2). https://doi.org/10.1088/1742-6596/1648/2/022035

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Predescu, S. L. (2023). Impact of VR Application in an Academic Context. Applied Sciences (Switzerland), 13(8). https://doi.org/10.3390/app13084748

Wang, Y. T. (2020). Why people adopt VR English language learning systems: An extended perspective of task-technology fit. Proceedings of the Annual Hawaii International Conference on System Sciences, 2020, pp. 4919–4928.

Wizaka, W. (2020). The new teaching method uses virtual reality technology in building technology subjects. IOP Conference Series: Earth and Environmental Science, 426(1). https://doi.org/10.1088/1755-1315/426/1/012080

Xanthidis, D. (2020). Virtual and Augmented Reality: Enhancing the Learning Experience in Higher Education in the U.A.E. Current standing research directions. 2020 7th International Conference on Information Technology Trends, ITT 2020, pp. 206–211. https://doi.org/10.1109/ITT51279.2020.9320882

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Published

2024-09-30

How to Cite

Nasrullah A, Noni, N. ., Basri, M. ., & Humaera, I. . (2024). Virtual Reality (VR) Potential for Education in the Future: A Bibliometric Analysis. International Journal of Integrative Sciences, 3(9), 961–974. https://doi.org/10.55927/ijis.v3i9.11435