Increasing English Vocabulary with Snakes and Ladders Media

Authors

  • Friscilla Sembiring Universitas Quality Berastagi
  • Yessica Elisabeth Sinabariba Universitas Quality Berastagi
  • Nadia Hagana Br. Bangun Universitas Quality Berastagi
  • Widie Sri Pratiwi Universitas Quality Berastagi
  • Witaren Laia Universitas Quality Berastagi

DOI:

https://doi.org/10.55927/ijsd.v2i1.3189

Keywords:

Interest in Learning, Tutoring, Elementary School Learning

Abstract

English is one of the subjects that must be mastered by students from elementary and secondary levels. However, students often experience difficulty communicating due to a lack of mastery of English vocabulary. This is also supported by learning in schools that use more textbooks than using other more interesting learning methods so that community service activities need to be carried out at SDN 105308 Namo Bintang. The Community Service will be held on February 8, 2023. The research method used is descriptive qualitative. The purpose of this community service activity is to train elementary school students to communicate in English to develop knowledge and vocabulary skills by using snakes and ladders media. The method of implementing the activity is carried out through training for children who live at SDN 105308 Namo Bintang. With the use of snakes and ladders media, students at SDN 105308 Namo Bintang are increasingly trained to speak English and master a lot of English vocabulary around their environment

Downloads

Download data is not yet available.

References

Dahlan, T., 2010, Games Sains Kreatif dan Menyenangkan, Ruang Kata, Bandung

Khasanah, P.M.A., Chamdani, & Susiani, T.S., 2014, Upaya Meningkatkan Penguasaan

Kosakata Bahasa Inggris melalui Penggunaan Media Kartu Domino Kata Bergambar Siswa Kelas V SD, Skripsi, FKIP PGSD, Universitas Sebelas Maret, Surakarta.

Khasanah, P.M.A., Chamdani, & Susiani, T.S., 2014, Upaya Meningkatkan Penguasaan

Kosakata Bahasa Inggris melalui Penggunaan Media Kartu Domino Kata Bergambar Siswa Kelas V SD, Skripsi, FKIP PGSD, Universitas Sebelas Maret, Surakarta.

Sadiman, Arief. dkk., 2014, Media Pendidikan : Pengertian, Pengembangan, dan Pemanfaatannya. PT Raja Grafindo Persada, Jakarta.

Sadiman, Arief. dkk., 2014, Media Pendidikan : Pengertian, Pengembangan, dan

Pemanfaatannya. PT Raja Grafindo Persada, Jakarta.

Krisnawan, G. N. A., 2015, Rancang Bangun Aplikasi Game Edukasi Bahasa Inggris

Untuk Anak Berbasis Android. Konferensi Nasional Sistem Dan Informatika, Bali, 9 – 10 Oktober.

Kusumawardhana., M.M., 2014, Pengembangan Media Pembelajaran dengan Aplikasi

Adobe Flash CS4 Profesional Berbentuk Game Pendidikan Ular Tangga Pintar untuk Mata Pelajaran Pengantar Akuntansi dan Keuangan Kelas XI SMKN 2 Purworejo Tahun Ajaran 2014/2015. Skripsi. Fakultas Ekonomi, Universitas Negeri Yogyakarta, Yogyakarta.

Nachiappan, S., Rahman, N., Andi, H., dan Zulkafaly, 2014, Snake and Ladder Games in

Cognition Development on Students with Learning Difficulties. Review of Arts and Humanities, Vol.3, no.2, hal. 220.

Downloads

Published

2023-02-27

How to Cite

Friscilla Sembiring, Yessica Elisabeth Sinabariba, Nadia Hagana Br. Bangun, Widie Sri Pratiwi, & Witaren Laia. (2023). Increasing English Vocabulary with Snakes and Ladders Media. Indonesian Journal of Society Development, 2(1), 15–22. https://doi.org/10.55927/ijsd.v2i1.3189