Komparasi E-Modul dan Media Pembelajaran Berbasis Android Terhadap Hasil Belajar Siswa di Tinjau dari Motivasi Belajar Siswa
DOI:
https://doi.org/10.55927/jiph.v1i1.344Keywords:
emodule, learning media, androidAbstract
The purpose of this study was to determine the differences in student learning outcomes using e-modules and android-based learning media. And also to find out the differences in student learning outcomes in terms of student learning motivation. The research method used is an experiment with a factorial design. The population in this study consisted of 4 classes and the number of samples was 2 classes with 64 students. In practice, 1 class uses e-modules and the other class uses android-based learning media. Based on the results of the study, the class that uses the e module gets a higher average value than the android-based learning media class. This is because the e-module is easier to use and lighter when installed on a student's smartphone.
Downloads
References
Amna, M., Wirasasmita, R. H., & Fathoni, A. (2018). Pengembangan Media Pembelajaran Berbasis Android Pada Mata Kuliah Sistem Operasi di Universitas Hamzanwadi. EDUMATIC: Jurnal Pendidikan Informatika, 2(1), 1. https://doi.org/10.29408/edumatic.v2i1.816
Azhar Arsyad. (2013). Media Pembelajaran. Jakarta: PT.Raja Grafindo.
Cholik, C. A. (2017). Pemanfaatan Teknologi Informasi dan Komunikasi Untuk meningkatkan Pendidikan Indonesia. Syntax Literate, 6(6), 5–9.
Hamalik, Omar. (2011). Evaluasi Pembelajaran. Bandung :Pustaka Setia.
Harjanta, A. T. J., & Herlambang, B. A. (2018). Rancang Bangun Game Edukasi Pemilihan Gubernur Jateng Berbasis Android Dengan Model ADDIE. Jurnal Transformatika, 16(1), 91. https://doi.org/10.26623/transformatika.v16i1.894
Kompri. (2016). Pengaruh Keterampilan Mengajar. Bandung : PT.Remaja Rsdkarya.
Kuswanto, J., & Radiansah, F. (2018). Media Pembelajaran Berbasis Android Pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI. Jurnal Media Infotama, 14(1). https://doi.org/10.37676/jmi.v14i1.467
Nurbudiyani, I. (2013). Pelaksanaan Pengukuran Ranah Kognitif, Afektif, dan Psikomotorik pada Mata pelajaran IPS di Kelas III SD Muhammadiyah Palangkaraya. Journal Tunas Bangsa, 13, 185–197.
Putra, R. S., Wijayati, N., & Widhi, F. (2017). Pengaruh Penggunaan Media Pembelajaran Berbasis Aplikasi Android Terhadap Hasil Belajar Siswa. Jurnal Inovasi Pendidikan Kimia, 11(2).
Satyaputra dan Aritonang. (2016). Beginning Android Programiming with ADT Budle. Jakarta: Elex Media Komputind
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Hendro Ganceh, Winda Rahmadita, Dinna Aulivia Mifthachul Jannah, Ferdy Julianto

This work is licensed under a Creative Commons Attribution 4.0 International License.

























