Development of E-Comic-Based Learning Media Using Pixton in Theme 7 Sub-theme 2 in Class V SDN 101775 Sampali T.A 2022/2023

Authors

  • Nurmayani Universitas Negeri Medan
  • Yunita Sari Sinaga Universitas Negeri Medan

DOI:

https://doi.org/10.55927/ijar.v2i6.4556

Keywords:

Learning Media, E-Comic, Thematic Learning, Development Research, 4D

Abstract

The purpose of this research is to produce a learning media in the form of E-Comic using Pixton which is feasible, effective and practical. The type of research used is research and development (R&D) which has a 4D development model developed by Thiagarajan namely Define, Design, Develop, and Disseminate. The instruments used to collect data were teacher interviews, material and media validation questionnaires, educational practitioner (teacher) questionnaires, and test questions for students. The results of this study show that the validation of media experts gets a percentage of 97.27% after revision with the "Very Eligible" category. Material expert validation by getting a percentage of 96.47% in the "Very Eligible" category. In terms of practicality, this Pixton-based E-Comic learning media is considered practical which is assessed by educational practitioners with a percentage of 92.72% in the "Very Practical" category. Then. The level of effectiveness of this learning media can be seen from the results of the students' pre-test and post-test scores. The pre-test score showed effectiveness only at 46.23% in the "Ineffective" category while the post-test score increased to 81.61% in the "Effective" category. Based on this, it can be concluded that E-Comic based learning media using Pixton is declared feasible, practical and effective to be applied in the learning process in schools.

Downloads

Download data is not yet available.

References

Husni, Bambang, dkk . Pengembangan E-Modul Berbasis Pendekatan Saintifik Materi Bangun Datar Pada Siswa Kelas IV SD. Jurnal Guru Kita, 7(2), 376-383

Jailani, I. 2015. Pengembangan Media Komik Pembelajaran Matematika Meningkatkan Motivasi dan Prestasi Belajar Siswa Kelas V. Jurnal Prima Edukasia, 3(1), 84-96.

Mailani, E., dkk. CD Pembelajaran Interaktif Solusi Pembelajaran di Masa Pandemic. Jurnal Handayani PGSD Unimed, 11(2), 38-45

Nengsi, S. 2017. Pengembangan Media Pembelajaran Bentuk Komik Pada Materi Fotosintesis Untuk SMP Kelas VIII. Jurnal IPTEKS Terapan, 11(1), 99-108

Nurhasanah. 2022. Upaya Meningkatkan Hasil Belajar PKN Melalui Model Pembelajaran Kooperatif Tipe Think Pair Share Pada Peserta Didik Kelas V.A di SD Palembang. School Education Journal PGSD FIP Unimed, 12(4), 315-332

Oktavia, F. & R.E. 2020. Pengembangan Media Pembelajaran Berupa Komik Pada Pembelajaran Tematik Terpadu Kelas IV Sekolah Dasar. Journal of Basic Education, 3(2), 542-549

Riduwan. 2013. Skala Pengukuran Variabel-Variabel Penelitian. Bandung: Alfabeta.

Simanjuntak, E., B dkk. 2021. Pengembangan Media Pembelajaran Flash Card Berbasis Teka-Teki Silang Pada Pembelajaran Tematik Kelas IV Sekolah Dasar. Jurnal sekolah PGSD FIP Unimed, 5(2), 70-76

Sugiyono. 2015. Metode Penelitian Pendidikan. Bandung: Alfabeta

____. 2016. Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta

____. 2017. Metode Penelitian & Pengembangan Research and Development. Bandung: Alfabeta

Utami, N., I. 2020. Pengembangan Media Pembelajaran Sukamik (Suhu Kalor Komik) Tema 6 Panas Dan Perpindahannya Subtema 1 Kelas V SDN No. 060901 Medan T.A 2019/2020. Medan: Universitas Negeri Medan

Downloads

Published

2023-06-30

How to Cite

Nurmayani, & Sinaga, Y. S. (2023). Development of E-Comic-Based Learning Media Using Pixton in Theme 7 Sub-theme 2 in Class V SDN 101775 Sampali T.A 2022/2023. Indonesian Journal of Advanced Research, 2(6), 779–788. https://doi.org/10.55927/ijar.v2i6.4556

Issue

Section

Articles