The Optimazing to use of Artificial Intelegence in the Development of Teaching Materials for Marketing Management Course Based on Gedget Application
DOI:
https://doi.org/10.55927/eajmr.v4i1.12503Keywords:
Optimazing, Practicality, Teaching Material, AIAbstract
This study analyze the practicality of digitizing teaching materials and utilizing gadgets to assess learning in artificial intelligence marketing management courses. The study was conducted at the Faculty of Economics, Universitas Negeri Medan and included 65 respondents as a research sample obtained using purposive sampling method. The development methodology used is DDD-E model. The data collection methods used are observation, literature review, and questionnaire. The research data was then analyzed using descriptive qualitative analysis. The results of this study show that the teaching materials and learning assessment of artificial intelligence marketing management course based on gadget applications are actually applied, which can be seen from the calculation results of each survey indicator measured from the aspects of ease of use of the application, ease of use of the application, time efficiency of using the application, and innovation level of the application
References
Arikunto. (2029). “Prosedur Penelitian”. Jakarta: Rineka Cipta.
Arly, Adinda. Nanda, Dwi., Rea Andini.(2023). Implementasi Penggunaan Artificial Intelligence Dalam Proses Pembelajaran Mahasiswa Ilmu Komunikasi di Kelas A. Prosiding Seminar Nasional UNESA ISSN 1234-5678 Online, pp. 362-374
Andrianty, Erna. Titiek, Sudartinah., Benny, Setiawan. (2023). Menulis buku ajar di tengah perkembangan artificial intelligence (AI), Humanika, Kajian Ilmiah Mata Kuliah Umum, ISSN: 1412-1271 (p); 2579-4248 (e). Vol. 23. No. 2. (2023). pp.167-174 doi: 10.21831/hum.v23i2.66386.167-174
Burhani, A. N. (2023). Kecerdasan Buatan. Kompas, 14 Jan 2023, diakses pada 10 Jan 2024
Chen, L., Chen, P., & Lin, Z. (2020). Artificial intelligence in education: A review. Ieee Access, 8, 75264-75278. DOI: 10.1109
Chien, S. P., & Wu, H. K. (2020). Examining influences of science teachers’ practices and beliefs about technology-based assessment on students’ performances: A hierarchical linear modeling approach. Computers and Education, 157
Fauziyanti. Wiwin. Rif’atul. (2023). Dampak Penggunaan Artificial Intelegence (AI) dalam Pembelajaran Pendidikan Agama Islam, Jurnal Review Pendidikan dan Pengajaran, Vol. 6, No. 4, pp 2180-2188, P-2655-710X e-ISSN 2655-6022
Faqiroh, Binti, Zakkyatul. (2020). Problem Based Learning Model for Junior High School in Indonesia (2010-2019). Indonesian Journal of Curicculum and Educational Technology Studies. Vol 8 No 1, 42-48
Firnanda, Muhammada Aditya. (2022). Pengembangan Bahan Ajar Berbasis Visual Dimensi Bermuatan Problam Based Learning untuk Menumbuhkan Motivasi Belajar Mahasiswa pada Mata Kuliah Organisasi dan Arsitektur Komputer. Repositori Univesitas Negeri Malang
Haslinda, Fara. Nazilatul Maghfiroh. Sindy Riska Fadillah. (2022). Buku Digital Sebagai Media Pengembangan Literasi. Prosiding Seminar Nasional Ilmu Ilmu Sosial (SNIIS) 2022 Jurusan Ilmu Ilmu Sosial FISH Universitas Negeri Surabaya, 04 Oktober 2022, Volume, 01 Tahun 2022, pp 576-584
Kosasi. S. Rahardja, N. Lutfiani, E. P.
Harahap, Sari. (2022). Blockchain Technology-Emerging Research Themes Opportunities in Higher Education, in 2022 International Conference on Science and Technology (ICOSTECH), pp. 1–8.
Maufidhoh, I., Maghfirah, I. (2023). Implementasi Pembelajaran Berbasis Artificial Intelegence Melalui Media Puzzel Maker pada Siswa Sekolah Dasar. Abuya: Jurnal Pendidikan Dasar, Vol.1, No. 1, pp. 30–43.
Molenaar, I. (2021). Personalisation of Learning: Towards Hybrid Human-Ai Learning Technologies. In OECD Digital Education Outlook 2021: Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots. OECD Publishing, Paris
Mufid, A. Fatimah, S. Asfahani, A., Aeeni, N. (2022). Peningkatan Perkembangan Kecerdasan Naturalistik Anak melalui Metode Outbound. Absorbent Mind: Journal of Psychology and Child Development, 2(02), 57–65.
Putnik, G., & Alves, C. (2019). Learning material co-creation infrastructure in social network-based education: An implementation model. Procedia CIRP, 84(1), 215–218.
Putri, Velda Aurelia, Kadek Karisa Anjani., Sotyawardhani. Raihan Andre Rafael. (2023). Peran Artificial Intelligence dalam Proses Pembelajaran Mahasiswa di Universitas Negeri Surabaya, Prosiding Seminar Nasional UNESA., pp. 615-630, 2023
Saragih, L, S., Darma, J., Siahaan, S, D, N. (2023). Efektifitas Penggunaan Bahan Ajar Video 3D Realist Berbasis PJBL. Jurnal Dimensi Pendidikan dan Pembelajaran (JDPP) Universitas Muhamadiah Ponorogo, Vol 11 Special Issue No 1, pp 14-30
Sari, Raras, Kartika. Donna, Avianty. (2023). Pengembangan Media Ajar Berbasis Artificial Intelegence pada Mata Kuliah Evaluasi Pembelajaran Matematika. Prismatika: Jurnal Pendidikan dan Matematika, Vol. 6, No. 1
Sugiyono, (2018). “Statistika untuk Penelitian” .Jakarta: Alfabeta
Tjahyanti, L. P. A. S., Saputra, P. S., & Santo Gitakarma, M. (2022). Peran Artificial Intelligence (AI) Untuk Mendukung Pembelajaran di Masa Pandemi Covid-19. KOMTEKS, 1(1)
Rahardja, U., Q. Aini, Y. I. Graha., M. R.
Tangkaw. (2019). Gamification framework design of management education and development in industrial revolution 4.0, in Journal of Physics: Conference Series, 2019, vol. 1364, no. 1, p. 12035.
Rahardja, U., Bist, M. Hardini, Q. Aini., Harahap. (2020). Authentication of COVID-19 patient certification with blockchain protocol, Int. J. Adv. Sci Technol, vol. 29, no. 8s, pp. 4015–4024.
Rahardja, U., Q. Aini, N. Lutfiani., Harahap. Nabila. (2021). Business intelligence and Sinta analytics to improve Indonesian national research in education 4.0 Era, in Proc. Int. Conf. Ind. Eng. Oper. Manag, pp. 4744–4756.
United Nations Educational, Scientific and Cultural Organization (UNESCO). (2021). Education for Sustainable Development Goals: Learning Objectives. Retrieved from https://en.unesco.org/themes/education-sustainable-development/sdgs-learning-objectives, diakses pada 09 Januari 2024
Yasa, Ikadek, Dwi, Candra, Ardana. Anak, Agung., Gede, Agung, Aleksander, Hamonangan., Simamora. (2023). Meningkatkan Semangat Belajar Siswa Melalui Mjultimedia Interaktif. Pada Mata Pelajaran IPA, Jurnal Edutech Undiksha Volume 8, Number 1, Tahun 2021, pp. 104-112 https://ejournal.undiksha.ac.id/index.php/JEU/article/view/32523
Yasin, Muhammad. (2021). Artificial Intelegence untuk Mendukung Pembelajaran. Komnasdik Kabupaten Kota Kediri, diakses pada 11 januari 2024
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Lenti Susanna Saragih, Jufri Darma, Sabda Dian Nurani

This work is licensed under a Creative Commons Attribution 4.0 International License.








.png)




















